Expand description
This library safely implements WebGPU on native platforms. It is designed for integration into browsers, as well as wrapping into other language-specific user-friendly libraries.
§Feature flags
-
api_log_info— Log all API entry points at info instead of trace level. -
resource_log_info— Log resource lifecycle management at info instead of trace level. -
link(enabled by default) — Use static linking for libraries. Disable to manually link. Enabled by default. -
renderdoc— Support the Renderdoc graphics debugger: https://renderdoc.org/ -
strict_asserts— Apply run-time checks, even in release builds. These are in addition to the validation carried out at public APIs in all builds. -
serde— Enables serialization viaserdeon common wgpu types. -
trace— Enable API tracing. -
replay— Enable API replaying -
wgsl— EnableShaderModuleSource::Wgsl -
glsl— EnableShaderModuleSource::Glsl -
spirv— EnableShaderModuleSource::SpirV -
fragile-send-sync-non-atomic-wasm— ImplementSendandSyncon Wasm, but only if atomics are not enabled.WebGL/WebGPU objects can not be shared between threads. However, it can be useful to artificially mark them as
SendandSyncanyways to make it easier to write cross-platform code. This is technically very unsafe in a multithreaded environment, but on a wasm binary compiled without atomics we know we are definitely not in a multithreaded environment.
§Backends, passed through to wgpu-hal
-
metal— Enable themetalbackend. -
vulkan— Enable thevulkanbackend. -
gles— Enable theGLESbackend.This is used for all of GLES, OpenGL, and WebGL.
-
dx12— Enable thedx12backend.
Re-exports§
pub use naga;
Modules§
- Allocating resource ids, and tracking the resources they refer to.
- Presentation.
Macros§
- Dispatch on an
Id’s backend to a backend-generic method.