Struct winit::dpi::PhysicalUnit
source · pub struct PhysicalUnit<P>(pub P);
Expand description
A physical pixel unit.
Tuple Fields§
§0: P
Implementations§
source§impl<P> PhysicalUnit<P>
impl<P> PhysicalUnit<P>
sourcepub const MIN: LogicalUnit<f64> = _
pub const MIN: LogicalUnit<f64> = _
Represents a minimum physical unit of f64::MAX
.
sourcepub const ZERO: LogicalUnit<f64> = _
pub const ZERO: LogicalUnit<f64> = _
Represents a physical unit of 0_f64
.
sourcepub const MAX: LogicalUnit<f64> = _
pub const MAX: LogicalUnit<f64> = _
Represents a maximum physical unit that is equal to f64::MAX
.
pub const fn new(v: P) -> PhysicalUnit<P>
source§impl<P> PhysicalUnit<P>where
P: Pixel,
impl<P> PhysicalUnit<P>where
P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalUnit<P>
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalUnit<X>where
X: Pixel,
pub fn cast<X>(&self) -> PhysicalUnit<X>where
X: Pixel,
Trait Implementations§
source§impl<P> Clone for PhysicalUnit<P>where
P: Clone,
impl<P> Clone for PhysicalUnit<P>where
P: Clone,
source§fn clone(&self) -> PhysicalUnit<P>
fn clone(&self) -> PhysicalUnit<P>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<P> Debug for PhysicalUnit<P>where
P: Debug,
impl<P> Debug for PhysicalUnit<P>where
P: Debug,
source§impl<P> Default for PhysicalUnit<P>where
P: Default,
impl<P> Default for PhysicalUnit<P>where
P: Default,
source§fn default() -> PhysicalUnit<P>
fn default() -> PhysicalUnit<P>
Returns the “default value” for a type. Read more
source§impl<P> From<PhysicalUnit<P>> for PixelUnitwhere
P: Pixel,
impl<P> From<PhysicalUnit<P>> for PixelUnitwhere
P: Pixel,
source§fn from(unit: PhysicalUnit<P>) -> PixelUnit
fn from(unit: PhysicalUnit<P>) -> PixelUnit
Converts to this type from the input type.
source§impl<P, X> From<X> for PhysicalUnit<P>
impl<P, X> From<X> for PhysicalUnit<P>
source§fn from(v: X) -> PhysicalUnit<P>
fn from(v: X) -> PhysicalUnit<P>
Converts to this type from the input type.
source§impl<P> Hash for PhysicalUnit<P>where
P: Hash,
impl<P> Hash for PhysicalUnit<P>where
P: Hash,
source§impl<P> Ord for PhysicalUnit<P>where
P: Ord,
impl<P> Ord for PhysicalUnit<P>where
P: Ord,
source§fn cmp(&self, other: &PhysicalUnit<P>) -> Ordering
fn cmp(&self, other: &PhysicalUnit<P>) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl<P> PartialEq for PhysicalUnit<P>where
P: PartialEq,
impl<P> PartialEq for PhysicalUnit<P>where
P: PartialEq,
source§fn eq(&self, other: &PhysicalUnit<P>) -> bool
fn eq(&self, other: &PhysicalUnit<P>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<P> PartialOrd for PhysicalUnit<P>where
P: PartialOrd,
impl<P> PartialOrd for PhysicalUnit<P>where
P: PartialOrd,
source§fn partial_cmp(&self, other: &PhysicalUnit<P>) -> Option<Ordering>
fn partial_cmp(&self, other: &PhysicalUnit<P>) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl<P> Copy for PhysicalUnit<P>where
P: Copy,
impl<P> Eq for PhysicalUnit<P>where
P: Eq,
impl<P> StructuralPartialEq for PhysicalUnit<P>
Auto Trait Implementations§
impl<P> Freeze for PhysicalUnit<P>where
P: Freeze,
impl<P> RefUnwindSafe for PhysicalUnit<P>where
P: RefUnwindSafe,
impl<P> Send for PhysicalUnit<P>where
P: Send,
impl<P> Sync for PhysicalUnit<P>where
P: Sync,
impl<P> Unpin for PhysicalUnit<P>where
P: Unpin,
impl<P> UnwindSafe for PhysicalUnit<P>where
P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more