Struct bevy::animation::AnimationTarget
source · pub struct AnimationTarget {
pub id: AnimationTargetId,
pub player: Entity,
}
Expand description
An entity that can be animated by an AnimationPlayer
.
These are frequently referred to as bones or joints, because they often refer to individually-animatable parts of an armature.
Asset loaders for armatures are responsible for adding these as necessary.
Typically, they’re generated from hashed versions of the entire name path
from the root of the armature to the bone. See the AnimationTargetId
documentation for more details.
By convention, asset loaders add AnimationTarget
components to the
descendants of an AnimationPlayer
, as well as to the AnimationPlayer
entity itself, but Bevy doesn’t require this in any way. So, for example,
it’s entirely possible for an AnimationPlayer
to animate a target that
it isn’t an ancestor of. If you add a new bone to or delete a bone from an
armature at runtime, you may want to update the AnimationTarget
component as appropriate, as Bevy won’t do this automatically.
Note that each entity can only be animated by one animation player at a
time. However, you can change AnimationTarget
’s player
property at
runtime to change which player is responsible for animating the entity.
Fields§
§id: AnimationTargetId
The ID of this animation target.
Typically, this is derived from the path.
player: Entity
The entity containing the AnimationPlayer
.
Trait Implementations§
source§impl Clone for AnimationTarget
impl Clone for AnimationTarget
source§fn clone(&self) -> AnimationTarget
fn clone(&self) -> AnimationTarget
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for AnimationTarget
impl Component for AnimationTarget
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§impl FromReflect for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationTarget>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationTarget>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl MapEntities for AnimationTarget
impl MapEntities for AnimationTarget
source§fn map_entities<M>(&mut self, entity_mapper: &mut M)where
M: EntityMapper,
fn map_entities<M>(&mut self, entity_mapper: &mut M)where
M: EntityMapper,
source§impl Reflect for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
impl Reflect for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<AnimationTarget>) -> Box<dyn Any>
fn into_any(self: Box<AnimationTarget>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<AnimationTarget>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AnimationTarget>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<AnimationTarget>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationTarget>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
impl Struct for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for AnimationTarget
impl TypePath for AnimationTarget
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
impl Typed for AnimationTargetwhere
AnimationTarget: Any + Send + Sync,
AnimationTargetId: FromReflect + TypePath + RegisterForReflection,
Entity: FromReflect + TypePath + RegisterForReflection,
impl Copy for AnimationTarget
Auto Trait Implementations§
impl Freeze for AnimationTarget
impl RefUnwindSafe for AnimationTarget
impl Send for AnimationTarget
impl Sync for AnimationTarget
impl Unpin for AnimationTarget
impl UnwindSafe for AnimationTarget
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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ShaderType
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. When used in AsBindGroup
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T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
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