Struct bevy::core_pipeline::prepass::PreviousViewData
source · pub struct PreviousViewData {
pub view_from_world: Mat4,
pub clip_from_world: Mat4,
}
Fields§
§view_from_world: Mat4
§clip_from_world: Mat4
Trait Implementations§
source§impl Clone for PreviousViewData
impl Clone for PreviousViewData
source§fn clone(&self) -> PreviousViewData
fn clone(&self) -> PreviousViewData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for PreviousViewData
impl Component for PreviousViewData
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl CreateFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> PreviousViewDatawhere
B: BufferRef,
source§impl ReadFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom,
source§impl ShaderSize for PreviousViewDatawhere
Mat4: ShaderSize,
impl ShaderSize for PreviousViewDatawhere
Mat4: ShaderSize,
source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for PreviousViewData
impl ShaderType for PreviousViewData
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for PreviousViewDatawhere
PreviousViewData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for PreviousViewData
impl RefUnwindSafe for PreviousViewData
impl Send for PreviousViewData
impl Sync for PreviousViewData
impl Unpin for PreviousViewData
impl UnwindSafe for PreviousViewData
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.