pub struct EntityMut<'w>(/* private fields */);Expand description
Provides mutable access to a single entity and all of its components.
Contrast with EntityWorldMut, which allows adding and removing components,
despawning the entity, and provides mutable access to the entire world.
Because of this, EntityWorldMut cannot coexist with any other world accesses.
§Examples
Disjoint mutable access.
fn disjoint_system(
query1: Query<EntityMut, With<A>>,
query2: Query<EntityMut, Without<A>>,
) {
// ...
}Implementations§
source§impl<'w> EntityMut<'w>
impl<'w> EntityMut<'w>
sourcepub fn reborrow(&mut self) -> EntityMut<'_>
pub fn reborrow(&mut self) -> EntityMut<'_>
Returns a new instance with a shorter lifetime.
This is useful if you have &mut EntityMut, but you need EntityMut.
sourcepub fn as_readonly(&self) -> EntityRef<'_>
pub fn as_readonly(&self) -> EntityRef<'_>
Gets read-only access to all of the entity’s components.
sourcepub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
sourcepub fn archetype(&self) -> &Archetype
pub fn archetype(&self) -> &Archetype
Returns the archetype that the current entity belongs to.
sourcepub fn contains<T>(&self) -> boolwhere
T: Component,
pub fn contains<T>(&self) -> boolwhere
T: Component,
Returns true if the current entity has a component of type T.
Otherwise, this returns false.
§Notes
If you do not know the concrete type of a component, consider using
Self::contains_id or Self::contains_type_id.
sourcepub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true if the current entity has a component identified by component_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you know the component’s
TypeIdbut not itsComponentId, consider usingSelf::contains_type_id.
sourcepub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true if the current entity has a component with the type identified by type_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you have a
ComponentIdinstead of aTypeId, consider usingSelf::contains_id.
sourcepub fn get<T>(&self) -> Option<&T>where
T: Component,
pub fn get<T>(&self) -> Option<&T>where
T: Component,
Gets access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
sourcepub fn into_borrow<T>(self) -> Option<&'w T>where
T: Component,
pub fn into_borrow<T>(self) -> Option<&'w T>where
T: Component,
Consumes self and gets access to the component of type T with the
world 'w lifetime for the current entity.
Returns None if the entity does not have a component of type T.
sourcepub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where
T: Component,
pub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where
T: Component,
Gets access to the component of type T for the current entity,
including change detection information as a Ref.
Returns None if the entity does not have a component of type T.
sourcepub fn into_ref<T>(self) -> Option<Ref<'w, T>>where
T: Component,
pub fn into_ref<T>(self) -> Option<Ref<'w, T>>where
T: Component,
Consumes self and gets access to the component of type T with world
'w lifetime for the current entity, including change detection information
as a [Ref<'w>].
Returns None if the entity does not have a component of type T.
sourcepub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where
T: Component,
pub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where
T: Component,
Gets mutable access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
sourcepub fn into_mut<T>(self) -> Option<Mut<'w, T>>where
T: Component,
pub fn into_mut<T>(self) -> Option<Mut<'w, T>>where
T: Component,
Consumes self and gets mutable access to the component of type T
with the world 'w lifetime for the current entity.
Returns None if the entity does not have a component of type T.
sourcepub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
sourcepub fn get_change_ticks_by_id(
&self,
component_id: ComponentId
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API EntityWorldMut::get_change_ticks where possible and only
use this in cases where the actual component types are not known at
compile time.
sourcepub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>
pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>
Gets the component of the given ComponentId from the entity.
You should prefer to use the typed API EntityWorldMut::get where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike EntityMut::get, this returns a raw pointer to the component,
which is only valid while the EntityMut is alive.
sourcepub fn into_borrow_by_id(self, component_id: ComponentId) -> Option<Ptr<'w>>
pub fn into_borrow_by_id(self, component_id: ComponentId) -> Option<Ptr<'w>>
Consumes self and gets the component of the given ComponentId with
world 'w lifetime from the entity.
You should prefer to use the typed API EntityWorldMut::into_borrow where possible and only
use this in cases where the actual component types are not known at
compile time.
sourcepub fn get_mut_by_id(
&mut self,
component_id: ComponentId
) -> Option<MutUntyped<'_>>
pub fn get_mut_by_id( &mut self, component_id: ComponentId ) -> Option<MutUntyped<'_>>
Gets a MutUntyped of the component of the given ComponentId from the entity.
You should prefer to use the typed API EntityMut::get_mut where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike EntityMut::get_mut, this returns a raw pointer to the component,
which is only valid while the EntityMut is alive.
sourcepub fn into_mut_by_id(self, component_id: ComponentId) -> Option<MutUntyped<'w>>
pub fn into_mut_by_id(self, component_id: ComponentId) -> Option<MutUntyped<'w>>
Consumes self and gets a [MutUntyped<'w>] of the component of the given ComponentId
with world 'w lifetime from the entity.
You should prefer to use the typed API EntityMut::into_mut where possible and only
use this in cases where the actual component types are not known at
compile time.
Trait Implementations§
source§impl<'a> From<&'a EntityMut<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a EntityMut<'_>> for FilteredEntityRef<'a>
source§fn from(entity: &'a EntityMut<'_>) -> FilteredEntityRef<'a>
fn from(entity: &'a EntityMut<'_>) -> FilteredEntityRef<'a>
source§impl<'a> From<&'a mut EntityMut<'_>> for FilteredEntityMut<'a>
impl<'a> From<&'a mut EntityMut<'_>> for FilteredEntityMut<'a>
source§fn from(entity: &'a mut EntityMut<'_>) -> FilteredEntityMut<'a>
fn from(entity: &'a mut EntityMut<'_>) -> FilteredEntityMut<'a>
source§impl<'a> From<&'a mut EntityWorldMut<'_>> for EntityMut<'a>
impl<'a> From<&'a mut EntityWorldMut<'_>> for EntityMut<'a>
source§fn from(value: &'a mut EntityWorldMut<'_>) -> EntityMut<'a>
fn from(value: &'a mut EntityWorldMut<'_>) -> EntityMut<'a>
source§impl<'a> From<EntityMut<'a>> for FilteredEntityMut<'a>
impl<'a> From<EntityMut<'a>> for FilteredEntityMut<'a>
source§fn from(entity: EntityMut<'a>) -> FilteredEntityMut<'a>
fn from(entity: EntityMut<'a>) -> FilteredEntityMut<'a>
source§impl<'a> From<EntityMut<'a>> for FilteredEntityRef<'a>
impl<'a> From<EntityMut<'a>> for FilteredEntityRef<'a>
source§fn from(entity: EntityMut<'a>) -> FilteredEntityRef<'a>
fn from(entity: EntityMut<'a>) -> FilteredEntityRef<'a>
source§impl<'w> From<EntityWorldMut<'w>> for EntityMut<'w>
impl<'w> From<EntityWorldMut<'w>> for EntityMut<'w>
source§fn from(value: EntityWorldMut<'w>) -> EntityMut<'w>
fn from(value: EntityWorldMut<'w>) -> EntityMut<'w>
source§impl<'a> QueryData for EntityMut<'a>
impl<'a> QueryData for EntityMut<'a>
SAFETY: access of EntityRef is a subset of EntityMut
§type ReadOnly = EntityRef<'a>
type ReadOnly = EntityRef<'a>
QueryData, which satisfies the ReadOnlyQueryData trait.source§impl<'a> TryFrom<&'a mut FilteredEntityMut<'_>> for EntityMut<'a>
impl<'a> TryFrom<&'a mut FilteredEntityMut<'_>> for EntityMut<'a>
source§impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityMut<'a>
impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityMut<'a>
source§impl<'a> WorldQuery for EntityMut<'a>
impl<'a> WorldQuery for EntityMut<'a>
SAFETY: The accesses of Self::ReadOnly are a subset of the accesses of Self
§type Item<'w> = EntityMut<'w>
type Item<'w> = EntityMut<'w>
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.§type Fetch<'w> = UnsafeWorldCell<'w>
type Fetch<'w> = UnsafeWorldCell<'w>
WorldQuery to fetch Self::Item§type State = ()
type State = ()
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.source§fn shrink<'wlong, 'wshort>(
item: <EntityMut<'a> as WorldQuery>::Item<'wlong>
) -> <EntityMut<'a> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <EntityMut<'a> as WorldQuery>::Item<'wlong>
) -> <EntityMut<'a> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &<EntityMut<'a> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick
) -> <EntityMut<'a> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &<EntityMut<'a> as WorldQuery>::State, _last_run: Tick, _this_run: Tick ) -> <EntityMut<'a> as WorldQuery>::Fetch<'w>
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut <EntityMut<'a> as WorldQuery>::Fetch<'w>,
_state: &<EntityMut<'a> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &Table
)
unsafe fn set_archetype<'w>( _fetch: &mut <EntityMut<'a> as WorldQuery>::Fetch<'w>, _state: &<EntityMut<'a> as WorldQuery>::State, _archetype: &'w Archetype, _table: &Table )
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut <EntityMut<'a> as WorldQuery>::Fetch<'w>,
_state: &<EntityMut<'a> as WorldQuery>::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut <EntityMut<'a> as WorldQuery>::Fetch<'w>, _state: &<EntityMut<'a> as WorldQuery>::State, _table: &'w Table )
Table. This will always be called on tables
that match this WorldQuery. Read moresource§unsafe fn fetch<'w>(
world: &mut <EntityMut<'a> as WorldQuery>::Fetch<'w>,
entity: Entity,
_table_row: TableRow
) -> <EntityMut<'a> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( world: &mut <EntityMut<'a> as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow ) -> <EntityMut<'a> as WorldQuery>::Item<'w>
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moresource§fn update_component_access(
_state: &<EntityMut<'a> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( _state: &<EntityMut<'a> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId> )
source§fn init_state(_world: &mut World)
fn init_state(_world: &mut World)
State for this WorldQuery type.source§fn matches_component_set(
_state: &<EntityMut<'a> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &<EntityMut<'a> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut. Read moreAuto Trait Implementations§
impl<'w> Freeze for EntityMut<'w>
impl<'w> !RefUnwindSafe for EntityMut<'w>
impl<'w> Send for EntityMut<'w>
impl<'w> Sync for EntityMut<'w>
impl<'w> Unpin for EntityMut<'w>
impl<'w> !UnwindSafe for EntityMut<'w>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.