Struct bevy::pbr::VolumetricFogNode
source · pub struct VolumetricFogNode;
Expand description
The node in the render graph, part of the postprocessing stack, that implements volumetric fog.
Trait Implementations§
source§impl Default for VolumetricFogNode
impl Default for VolumetricFogNode
source§fn default() -> VolumetricFogNode
fn default() -> VolumetricFogNode
Returns the “default value” for a type. Read more
source§impl ViewNode for VolumetricFogNode
impl ViewNode for VolumetricFogNode
§type ViewQuery = (&'static ViewTarget, &'static ViewDepthTexture, &'static ViewVolumetricFogPipeline, &'static ViewUniformOffset, &'static ViewLightsUniformOffset, &'static ViewFogUniformOffset, &'static ViewLightProbesUniformOffset, &'static ViewVolumetricFogUniformOffset, &'static MeshViewBindGroup, &'static ViewScreenSpaceReflectionsUniformOffset)
type ViewQuery = (&'static ViewTarget, &'static ViewDepthTexture, &'static ViewVolumetricFogPipeline, &'static ViewUniformOffset, &'static ViewLightsUniformOffset, &'static ViewFogUniformOffset, &'static ViewLightProbesUniformOffset, &'static ViewVolumetricFogUniformOffset, &'static MeshViewBindGroup, &'static ViewScreenSpaceReflectionsUniformOffset)
The query that will be used on the view entity.
It is guaranteed to run on the view entity, so there’s no need for a filter
source§fn run<'w>(
&self,
_: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'w>,
_: <<VolumetricFogNode as ViewNode>::ViewQuery as WorldQuery>::Item<'w>,
world: &'w World
) -> Result<(), NodeRunError>
fn run<'w>( &self, _: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'w>, _: <<VolumetricFogNode as ViewNode>::ViewQuery as WorldQuery>::Item<'w>, world: &'w World ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
.Auto Trait Implementations§
impl Freeze for VolumetricFogNode
impl RefUnwindSafe for VolumetricFogNode
impl Send for VolumetricFogNode
impl Sync for VolumetricFogNode
impl Unpin for VolumetricFogNode
impl UnwindSafe for VolumetricFogNode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.