Struct bevy::pbr::VolumetricFogPipeline
source · pub struct VolumetricFogPipeline { /* private fields */ }
Expand description
The GPU pipeline for the volumetric fog postprocessing effect.
Trait Implementations§
source§impl FromWorld for VolumetricFogPipeline
impl FromWorld for VolumetricFogPipeline
source§fn from_world(world: &mut World) -> VolumetricFogPipeline
fn from_world(world: &mut World) -> VolumetricFogPipeline
Creates
Self
using data from the given World
.source§impl SpecializedRenderPipeline for VolumetricFogPipeline
impl SpecializedRenderPipeline for VolumetricFogPipeline
type Key = VolumetricFogPipelineKey
fn specialize( &self, key: <VolumetricFogPipeline as SpecializedRenderPipeline>::Key ) -> RenderPipelineDescriptor
impl Resource for VolumetricFogPipeline
Auto Trait Implementations§
impl Freeze for VolumetricFogPipeline
impl RefUnwindSafe for VolumetricFogPipeline
impl Send for VolumetricFogPipeline
impl Sync for VolumetricFogPipeline
impl Unpin for VolumetricFogPipeline
impl UnwindSafe for VolumetricFogPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
ShaderType
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derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
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