Struct bevy_animation::AnimationTargetId
source · pub struct AnimationTargetId(pub Uuid);
Expand description
A unique UUID for an animation target (e.g. bone in a skinned mesh).
The AnimationClip
asset and the AnimationTarget
component both use
this to refer to targets (e.g. bones in a skinned mesh) to be animated.
When importing an armature or an animation clip, asset loaders typically use
the full path name from the armature to the bone to generate these UUIDs.
The ID is unique to the full path name and based only on the names. So, for
example, any imported armature with a bone at the root named Hips
will
assign the same AnimationTargetId
to its root bone. Likewise, any
imported animation clip that animates a root bone named Hips
will
reference the same AnimationTargetId
. Any animation is playable on any
armature as long as the bone names match, which allows for easy animation
retargeting.
Note that asset loaders generally use the full path name to generate the
AnimationTargetId
. Thus a bone named Chest
directly connected to a
bone named Hips
will have a different ID from a bone named Chest
that’s
connected to a bone named Stomach
.
Tuple Fields§
§0: Uuid
Implementations§
source§impl AnimationTargetId
impl AnimationTargetId
sourcepub fn from_names<'a>(names: impl Iterator<Item = &'a Name>) -> Self
pub fn from_names<'a>(names: impl Iterator<Item = &'a Name>) -> Self
Creates a new AnimationTargetId
by hashing a list of names.
Typically, this will be the path from the animation root to the animation target (e.g. bone) that is to be animated.
sourcepub fn from_name(name: &Name) -> Self
pub fn from_name(name: &Name) -> Self
Creates a new AnimationTargetId
by hashing a single name.
Trait Implementations§
source§impl Clone for AnimationTargetId
impl Clone for AnimationTargetId
source§fn clone(&self) -> AnimationTargetId
fn clone(&self) -> AnimationTargetId
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for AnimationTargetId
impl Debug for AnimationTargetId
source§impl From<&Name> for AnimationTargetId
impl From<&Name> for AnimationTargetId
source§impl FromReflect for AnimationTargetId
impl FromReflect for AnimationTargetId
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for AnimationTargetId
impl GetTypeRegistration for AnimationTargetId
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl Hash for AnimationTargetId
impl Hash for AnimationTargetId
source§impl Ord for AnimationTargetId
impl Ord for AnimationTargetId
source§fn cmp(&self, other: &AnimationTargetId) -> Ordering
fn cmp(&self, other: &AnimationTargetId) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl PartialEq for AnimationTargetId
impl PartialEq for AnimationTargetId
source§fn eq(&self, other: &AnimationTargetId) -> bool
fn eq(&self, other: &AnimationTargetId) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for AnimationTargetId
impl PartialOrd for AnimationTargetId
source§fn partial_cmp(&self, other: &AnimationTargetId) -> Option<Ordering>
fn partial_cmp(&self, other: &AnimationTargetId) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moresource§impl Reflect for AnimationTargetId
impl Reflect for AnimationTargetId
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl TupleStruct for AnimationTargetId
impl TupleStruct for AnimationTargetId
source§fn field(&self, index: usize) -> Option<&dyn Reflect>
fn field(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
fn iter_fields(&self) -> TupleStructFieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.source§impl TypePath for AnimationTargetId
impl TypePath for AnimationTargetId
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for AnimationTargetId
impl Typed for AnimationTargetId
impl Copy for AnimationTargetId
impl Eq for AnimationTargetId
impl StructuralPartialEq for AnimationTargetId
Auto Trait Implementations§
impl Freeze for AnimationTargetId
impl RefUnwindSafe for AnimationTargetId
impl Send for AnimationTargetId
impl Sync for AnimationTargetId
impl Unpin for AnimationTargetId
impl UnwindSafe for AnimationTargetId
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T: ?Sized,
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impl<Q, K> Comparable<K> for Q
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