Struct bevy_ecs::change_detection::Ref
source · pub struct Ref<'w, T: ?Sized> { /* private fields */ }Expand description
Shared borrow of an entity’s component with access to change detection.
Similar to Mut but is immutable and so doesn’t require unique access.
§Examples
These two systems produce the same output.
fn how_many_changed_1(query: Query<(), Changed<MyComponent>>) {
println!("{} changed", query.iter().count());
}
fn how_many_changed_2(query: Query<Ref<MyComponent>>) {
println!("{} changed", query.iter().filter(|c| c.is_changed()).count());
}Implementations§
source§impl<'w, T: ?Sized> Ref<'w, T>
impl<'w, T: ?Sized> Ref<'w, T>
sourcepub fn into_inner(self) -> &'w T
pub fn into_inner(self) -> &'w T
Returns the reference wrapped by this type. The reference is allowed to outlive self, which makes this method more flexible than simply borrowing self.
sourcepub fn map<U: ?Sized>(self, f: impl FnOnce(&T) -> &U) -> Ref<'w, U>
pub fn map<U: ?Sized>(self, f: impl FnOnce(&T) -> &U) -> Ref<'w, U>
Map Ref to a different type using f.
This doesn’t do anything else than call f on the wrapped value.
This is equivalent to Mut::map_unchanged.
sourcepub fn new(
value: &'w T,
added: &'w Tick,
changed: &'w Tick,
last_run: Tick,
this_run: Tick
) -> Ref<'w, T>
pub fn new( value: &'w T, added: &'w Tick, changed: &'w Tick, last_run: Tick, this_run: Tick ) -> Ref<'w, T>
Create a new Ref using provided values.
This is an advanced feature, Refs are designed to be created by
engine-internal code and consumed by end-user code.
value- The value wrapped byRef.added- ATickthat stores the tick when the wrapped value was created.changed- ATickthat stores the last time the wrapped value was changed.last_run- ATick, occurring beforethis_run, which is used as a reference to determine whether the wrapped value is newly added or changed.this_run- ATickcorresponding to the current point in time – “now”.
Trait Implementations§
source§impl<'w, T: ?Sized> DetectChanges for Ref<'w, T>
impl<'w, T: ?Sized> DetectChanges for Ref<'w, T>
source§fn is_changed(&self) -> bool
fn is_changed(&self) -> bool
true if this value was added or mutably dereferenced
either since the last time the system ran or, if the system never ran,
since the beginning of the program. Read moresource§fn last_changed(&self) -> Tick
fn last_changed(&self) -> Tick
source§impl<'w, 'a, T> IntoIterator for &'a Ref<'w, T>where
&'a T: IntoIterator,
impl<'w, 'a, T> IntoIterator for &'a Ref<'w, T>where
&'a T: IntoIterator,
source§impl<'__w, T: Component> QueryData for Ref<'__w, T>
impl<'__w, T: Component> QueryData for Ref<'__w, T>
SAFETY: Self is the same as Self::ReadOnly
§type ReadOnly = Ref<'__w, T>
type ReadOnly = Ref<'__w, T>
QueryData, which satisfies the ReadOnlyQueryData trait.source§impl<'__w, T: Component> WorldQuery for Ref<'__w, T>
impl<'__w, T: Component> WorldQuery for Ref<'__w, T>
SAFETY:
fetch accesses a single component in a readonly way.
This is sound because update_component_access and update_archetype_component_access add read access for that component and panic when appropriate.
update_component_access adds a With filter for a component.
This is sound because matches_component_set returns whether the set contains that component.
§type Item<'w> = Ref<'w, T>
type Item<'w> = Ref<'w, T>
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.§type Fetch<'w> = RefFetch<'w, T>
type Fetch<'w> = RefFetch<'w, T>
WorldQuery to fetch Self::Item§type State = ComponentId
type State = ComponentId
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.source§fn shrink<'wlong: 'wshort, 'wshort>(item: Ref<'wlong, T>) -> Ref<'wshort, T>
fn shrink<'wlong: 'wshort, 'wshort>(item: Ref<'wlong, T>) -> Ref<'wshort, T>
source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
component_id: &ComponentId,
last_run: Tick,
this_run: Tick
) -> RefFetch<'w, T>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, component_id: &ComponentId, last_run: Tick, this_run: Tick ) -> RefFetch<'w, T>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.source§unsafe fn set_archetype<'w>(
fetch: &mut RefFetch<'w, T>,
component_id: &ComponentId,
_archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>( fetch: &mut RefFetch<'w, T>, component_id: &ComponentId, _archetype: &'w Archetype, table: &'w Table )
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moresource§unsafe fn set_table<'w>(
fetch: &mut RefFetch<'w, T>,
component_id: &ComponentId,
table: &'w Table
)
unsafe fn set_table<'w>( fetch: &mut RefFetch<'w, T>, component_id: &ComponentId, table: &'w Table )
Table. This will always be called on tables
that match this WorldQuery. Read moresource§unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
entity: Entity,
table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( fetch: &mut Self::Fetch<'w>, entity: Entity, table_row: TableRow ) -> Self::Item<'w>
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moresource§fn update_component_access(
component_id: &ComponentId,
access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( component_id: &ComponentId, access: &mut FilteredAccess<ComponentId> )
source§fn init_state(world: &mut World) -> ComponentId
fn init_state(world: &mut World) -> ComponentId
State for this WorldQuery type.source§fn matches_component_set(
state: &ComponentId,
set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( state: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut. Read moreimpl<'__w, T: Component> ReadOnlyQueryData for Ref<'__w, T>
SAFETY: access is read only
Auto Trait Implementations§
impl<'w, T> Freeze for Ref<'w, T>where
T: ?Sized,
impl<'w, T> RefUnwindSafe for Ref<'w, T>where
T: RefUnwindSafe + ?Sized,
impl<'w, T> Send for Ref<'w, T>
impl<'w, T> Sync for Ref<'w, T>
impl<'w, T> Unpin for Ref<'w, T>where
T: ?Sized,
impl<'w, T> UnwindSafe for Ref<'w, T>where
T: RefUnwindSafe + ?Sized,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.