Struct bevy_ecs::world::FilteredEntityRef
source · pub struct FilteredEntityRef<'w> { /* private fields */ }Expand description
Provides read-only access to a single entity and some of its components defined by the contained Access.
Implementations§
source§impl<'w> FilteredEntityRef<'w>
impl<'w> FilteredEntityRef<'w>
sourcepub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
sourcepub fn archetype(&self) -> &Archetype
pub fn archetype(&self) -> &Archetype
Returns the archetype that the current entity belongs to.
sourcepub fn components(&self) -> impl Iterator<Item = ComponentId> + '_
pub fn components(&self) -> impl Iterator<Item = ComponentId> + '_
Returns an iterator over the component ids that are accessed by self.
sourcepub fn access(&self) -> &Access<ComponentId>
pub fn access(&self) -> &Access<ComponentId>
Returns a reference to the underlying Access.
sourcepub fn contains<T: Component>(&self) -> bool
pub fn contains<T: Component>(&self) -> bool
Returns true if the current entity has a component of type T.
Otherwise, this returns false.
§Notes
If you do not know the concrete type of a component, consider using
Self::contains_id or Self::contains_type_id.
sourcepub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true if the current entity has a component identified by component_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you know the component’s
TypeIdbut not itsComponentId, consider usingSelf::contains_type_id.
sourcepub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true if the current entity has a component with the type identified by type_id.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains. - If you have a
ComponentIdinstead of aTypeId, consider usingSelf::contains_id.
sourcepub fn get<T: Component>(&self) -> Option<&'w T>
pub fn get<T: Component>(&self) -> Option<&'w T>
Gets access to the component of type T for the current entity.
Returns None if the entity does not have a component of type T.
sourcepub fn get_ref<T: Component>(&self) -> Option<Ref<'w, T>>
pub fn get_ref<T: Component>(&self) -> Option<Ref<'w, T>>
Gets access to the component of type T for the current entity,
including change detection information as a Ref.
Returns None if the entity does not have a component of type T.
sourcepub fn get_change_ticks<T: Component>(&self) -> Option<ComponentTicks>
pub fn get_change_ticks<T: Component>(&self) -> Option<ComponentTicks>
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
sourcepub fn get_change_ticks_by_id(
&self,
component_id: ComponentId
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API Self::get_change_ticks where possible and only
use this in cases where the actual component types are not known at
compile time.
sourcepub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'w>>
pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'w>>
Gets the component of the given ComponentId from the entity.
You should prefer to use the typed API Self::get where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike FilteredEntityRef::get, this returns a raw pointer to the component,
which is only valid while the FilteredEntityRef is alive.
Trait Implementations§
source§impl<'w> Clone for FilteredEntityRef<'w>
impl<'w> Clone for FilteredEntityRef<'w>
source§fn clone(&self) -> FilteredEntityRef<'w>
fn clone(&self) -> FilteredEntityRef<'w>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl<'a> From<&'a EntityMut<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a EntityMut<'_>> for FilteredEntityRef<'a>
source§impl<'a> From<&'a EntityRef<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a EntityRef<'_>> for FilteredEntityRef<'a>
source§impl<'a> From<&'a EntityWorldMut<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a EntityWorldMut<'_>> for FilteredEntityRef<'a>
source§fn from(entity: &'a EntityWorldMut<'_>) -> Self
fn from(entity: &'a EntityWorldMut<'_>) -> Self
source§impl<'a> From<&'a FilteredEntityMut<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a FilteredEntityMut<'_>> for FilteredEntityRef<'a>
source§fn from(entity_mut: &'a FilteredEntityMut<'_>) -> Self
fn from(entity_mut: &'a FilteredEntityMut<'_>) -> Self
source§impl<'a> From<EntityMut<'a>> for FilteredEntityRef<'a>
impl<'a> From<EntityMut<'a>> for FilteredEntityRef<'a>
source§impl<'a> From<EntityRef<'a>> for FilteredEntityRef<'a>
impl<'a> From<EntityRef<'a>> for FilteredEntityRef<'a>
source§impl<'a> From<EntityWorldMut<'a>> for FilteredEntityRef<'a>
impl<'a> From<EntityWorldMut<'a>> for FilteredEntityRef<'a>
source§fn from(entity: EntityWorldMut<'a>) -> Self
fn from(entity: EntityWorldMut<'a>) -> Self
source§impl<'w> From<FilteredEntityMut<'w>> for FilteredEntityRef<'w>
impl<'w> From<FilteredEntityMut<'w>> for FilteredEntityRef<'w>
source§fn from(entity_mut: FilteredEntityMut<'w>) -> Self
fn from(entity_mut: FilteredEntityMut<'w>) -> Self
source§impl<'a> QueryData for FilteredEntityRef<'a>
impl<'a> QueryData for FilteredEntityRef<'a>
SAFETY: Self is the same as Self::ReadOnly
§type ReadOnly = FilteredEntityRef<'a>
type ReadOnly = FilteredEntityRef<'a>
QueryData, which satisfies the ReadOnlyQueryData trait.source§impl<'a> TryFrom<&'a FilteredEntityRef<'_>> for EntityRef<'a>
impl<'a> TryFrom<&'a FilteredEntityRef<'_>> for EntityRef<'a>
source§impl<'a> TryFrom<FilteredEntityRef<'a>> for EntityRef<'a>
impl<'a> TryFrom<FilteredEntityRef<'a>> for EntityRef<'a>
source§impl<'a> WorldQuery for FilteredEntityRef<'a>
impl<'a> WorldQuery for FilteredEntityRef<'a>
SAFETY: The accesses of Self::ReadOnly are a subset of the accesses of Self
§type Fetch<'w> = (UnsafeWorldCell<'w>, Access<ComponentId>)
type Fetch<'w> = (UnsafeWorldCell<'w>, Access<ComponentId>)
WorldQuery to fetch Self::Item§type Item<'w> = FilteredEntityRef<'w>
type Item<'w> = FilteredEntityRef<'w>
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.§type State = FilteredAccess<ComponentId>
type State = FilteredAccess<ComponentId>
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§const IS_DENSE: bool = false
const IS_DENSE: bool = false
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§unsafe fn set_archetype<'w>(
fetch: &mut Self::Fetch<'w>,
state: &Self::State,
archetype: &'w Archetype,
_table: &Table
)
unsafe fn set_archetype<'w>( fetch: &mut Self::Fetch<'w>, state: &Self::State, archetype: &'w Archetype, _table: &Table )
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moresource§unsafe fn set_table<'w>(
fetch: &mut Self::Fetch<'w>,
state: &Self::State,
table: &'w Table
)
unsafe fn set_table<'w>( fetch: &mut Self::Fetch<'w>, state: &Self::State, table: &'w Table )
Table. This will always be called on tables
that match this WorldQuery. Read moresource§fn set_access<'w>(state: &mut Self::State, access: &FilteredAccess<ComponentId>)
fn set_access<'w>(state: &mut Self::State, access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut. Read moresource§unsafe fn fetch<'w>(
(world, access): &mut Self::Fetch<'w>,
entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( (world, access): &mut Self::Fetch<'w>, entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
filtered_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, filtered_access: &mut FilteredAccess<ComponentId> )
source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State for this WorldQuery type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
impl ReadOnlyQueryData for FilteredEntityRef<'_>
SAFETY: Access is read-only.
Auto Trait Implementations§
impl<'w> Freeze for FilteredEntityRef<'w>
impl<'w> !RefUnwindSafe for FilteredEntityRef<'w>
impl<'w> Send for FilteredEntityRef<'w>
impl<'w> Sync for FilteredEntityRef<'w>
impl<'w> Unpin for FilteredEntityRef<'w>
impl<'w> !UnwindSafe for FilteredEntityRef<'w>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.