pub struct GltfMesh {
pub index: usize,
pub name: String,
pub asset_label: GltfAssetLabel,
pub primitives: Vec<GltfPrimitive>,
pub extras: Option<GltfExtras>,
}
Expand description
A glTF mesh, which may consist of multiple GltfPrimitives
and an optional GltfExtras
.
Fields§
§index: usize
Index of the mesh inside the scene
name: String
Computed name for a mesh - either a user defined mesh name from gLTF or a generated name from index
asset_label: GltfAssetLabel
Subasset label for this mesh within the gLTF parent asset.
primitives: Vec<GltfPrimitive>
Primitives of the glTF mesh.
extras: Option<GltfExtras>
Additional data.
Implementations§
source§impl GltfMesh
impl GltfMesh
sourcepub fn new(
mesh: &Mesh<'_>,
primitives: Vec<GltfPrimitive>,
extras: Option<GltfExtras>
) -> Self
pub fn new( mesh: &Mesh<'_>, primitives: Vec<GltfPrimitive>, extras: Option<GltfExtras> ) -> Self
Create a mesh extracting name and index from glTF def
Trait Implementations§
source§impl TypePath for GltfMesh
impl TypePath for GltfMesh
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl VisitAssetDependencies for GltfMesh
impl VisitAssetDependencies for GltfMesh
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for GltfMesh
Auto Trait Implementations§
impl Freeze for GltfMesh
impl !RefUnwindSafe for GltfMesh
impl Send for GltfMesh
impl Sync for GltfMesh
impl Unpin for GltfMesh
impl !UnwindSafe for GltfMesh
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<A> AssetContainer for Awhere
A: Asset,
impl<A> AssetContainer for Awhere
A: Asset,
fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)
fn asset_type_name(&self) -> &'static str
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.