Enum bevy_pbr::GpuClusterableObjects
source · pub enum GpuClusterableObjects {
Uniform(UniformBuffer<GpuClusterableObjectsUniform>),
Storage(StorageBuffer<GpuClusterableObjectsStorage>),
}Variants§
Uniform(UniformBuffer<GpuClusterableObjectsUniform>)
Storage(StorageBuffer<GpuClusterableObjectsStorage>)
Implementations§
source§impl GpuClusterableObjects
impl GpuClusterableObjects
pub fn binding(&self) -> Option<BindingResource<'_>>
pub fn min_size(buffer_binding_type: BufferBindingType) -> NonZeroU64
Auto Trait Implementations§
impl Freeze for GpuClusterableObjects
impl RefUnwindSafe for GpuClusterableObjects
impl Send for GpuClusterableObjects
impl Sync for GpuClusterableObjects
impl Unpin for GpuClusterableObjects
impl UnwindSafe for GpuClusterableObjects
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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