Struct bevy_pbr::GpuClusterableObject
source · pub struct GpuClusterableObject { /* private fields */ }
Trait Implementations§
source§impl Clone for GpuClusterableObject
impl Clone for GpuClusterableObject
source§fn clone(&self) -> GpuClusterableObject
fn clone(&self) -> GpuClusterableObject
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for GpuClusterableObjectwhere
Self: ShaderType<ExtraMetadata = StructMetadata<7usize>>,
for<'__, '__, '__> Vec4: CreateFrom,
for<'__> u32: CreateFrom,
for<'__, '__, '__> f32: CreateFrom,
impl CreateFrom for GpuClusterableObjectwhere
Self: ShaderType<ExtraMetadata = StructMetadata<7usize>>,
for<'__, '__, '__> Vec4: CreateFrom,
for<'__> u32: CreateFrom,
for<'__, '__, '__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Debug for GpuClusterableObject
impl Debug for GpuClusterableObject
source§impl Default for GpuClusterableObject
impl Default for GpuClusterableObject
source§fn default() -> GpuClusterableObject
fn default() -> GpuClusterableObject
Returns the “default value” for a type. Read more
source§impl ReadFrom for GpuClusterableObject
impl ReadFrom for GpuClusterableObject
source§impl ShaderSize for GpuClusterableObject
impl ShaderSize for GpuClusterableObject
source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for GpuClusterableObject
impl ShaderType for GpuClusterableObject
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for GpuClusterableObject
impl WriteInto for GpuClusterableObject
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for GpuClusterableObject
Auto Trait Implementations§
impl Freeze for GpuClusterableObject
impl RefUnwindSafe for GpuClusterableObject
impl Send for GpuClusterableObject
impl Sync for GpuClusterableObject
impl Unpin for GpuClusterableObject
impl UnwindSafe for GpuClusterableObject
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.