Struct bevy_sprite::ColorMaterialUniform 
source · pub struct ColorMaterialUniform {
    pub color: Vec4,
    pub flags: u32,
}Expand description
The GPU representation of the uniform data of a ColorMaterial.
Fields§
§color: Vec4§flags: u32Trait Implementations§
source§impl AsBindGroupShaderType<ColorMaterialUniform> for ColorMaterial
 
impl AsBindGroupShaderType<ColorMaterialUniform> for ColorMaterial
source§fn as_bind_group_shader_type(
    &self,
    _images: &RenderAssets<GpuImage>
) -> ColorMaterialUniform
 
fn as_bind_group_shader_type( &self, _images: &RenderAssets<GpuImage> ) -> ColorMaterialUniform
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl Clone for ColorMaterialUniform
 
impl Clone for ColorMaterialUniform
source§fn clone(&self) -> ColorMaterialUniform
 
fn clone(&self) -> ColorMaterialUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl CreateFrom for ColorMaterialUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>,
    for<'__> Vec4: CreateFrom,
    for<'__> u32: CreateFrom,
 
impl CreateFrom for ColorMaterialUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>,
    for<'__> Vec4: CreateFrom,
    for<'__> u32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Default for ColorMaterialUniform
 
impl Default for ColorMaterialUniform
source§fn default() -> ColorMaterialUniform
 
fn default() -> ColorMaterialUniform
Returns the “default value” for a type. Read more
source§impl ReadFrom for ColorMaterialUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>,
    for<'__> Vec4: ReadFrom,
    for<'__> u32: ReadFrom,
 
impl ReadFrom for ColorMaterialUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>,
    for<'__> Vec4: ReadFrom,
    for<'__> u32: ReadFrom,
source§impl ShaderSize for ColorMaterialUniform
 
impl ShaderSize for ColorMaterialUniform
source§const SHADER_SIZE: NonZero<u64> = _
 
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to 
ShaderType::min_size)source§impl ShaderType for ColorMaterialUniform
 
impl ShaderType for ColorMaterialUniform
source§fn size(&self) -> NonZeroU64
 
fn size(&self) -> NonZeroU64
Returns the size of 
Self at runtime Read moresource§fn assert_uniform_compat()
 
fn assert_uniform_compat()
Asserts that 
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for ColorMaterialUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>,
    for<'__> Vec4: WriteInto,
    for<'__> u32: WriteInto,
 
impl WriteInto for ColorMaterialUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>,
    for<'__> Vec4: WriteInto,
    for<'__> u32: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for ColorMaterialUniform
impl RefUnwindSafe for ColorMaterialUniform
impl Send for ColorMaterialUniform
impl Sync for ColorMaterialUniform
impl Unpin for ColorMaterialUniform
impl UnwindSafe for ColorMaterialUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
source§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates 
Self using data from the given World.