Struct epaint::ClippedPrimitive
source · pub struct ClippedPrimitive {
pub clip_rect: Rect,
pub primitive: Primitive,
}Expand description
A Mesh or PaintCallback within a clip rectangle.
Everything is using logical points.
Fields§
§clip_rect: RectClip / scissor rectangle.
Only show the part of the Mesh that falls within this.
primitive: PrimitiveWhat to paint - either a Mesh or a PaintCallback.
Trait Implementations§
source§impl Clone for ClippedPrimitive
impl Clone for ClippedPrimitive
source§fn clone(&self) -> ClippedPrimitive
fn clone(&self) -> ClippedPrimitive
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ClippedPrimitive
impl !RefUnwindSafe for ClippedPrimitive
impl Send for ClippedPrimitive
impl Sync for ClippedPrimitive
impl Unpin for ClippedPrimitive
impl !UnwindSafe for ClippedPrimitive
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more