Expand description
A simple 2D graphics library for turning simple 2D shapes and text into textured triangles.
Made for egui.
Create some Shape:s and pass them to tessellate_shapes to generate Mesh:es
that you can then paint using some graphics API of your choice (e.g. OpenGL).
§Coordinate system
The left-top corner of the screen is (0.0, 0.0),
with X increasing to the right and Y increasing downwards.
epaint uses logical points as its coordinate system.
Those related to physical pixels by the pixels_per_point scale factor.
For example, a high-dpi screen can have pixels_per_point = 2.0,
meaning there are two physical screen pixels for each logical point.
Angles are in radians, and are measured clockwise from the X-axis, which has angle=0.
§Feature flags
Re-exports§
pub use self::color::ColorMode;pub use self::image::ColorImage;pub use self::image::FontImage;pub use self::image::ImageData;pub use self::image::ImageDelta;pub use self::stats::PaintStats;pub use self::tessellator::TessellationOptions;pub use self::tessellator::Tessellator;pub use self::text::FontFamily;pub use self::text::FontId;pub use self::text::Fonts;pub use self::text::Galley;pub use self::textures::TextureManager;pub use tessellator::tessellate_shapes;Deprecatedpub use ahash;pub use ecolor;pub use emath;
Modules§
- Helper module that adds extra checks when the
deadlock_detectionfeature is turned on. - Collect statistics about what is being painted.
- Converts graphics primitives into textured triangles.
- Everything related to text, fonts, text layout, cursors etc.
Structs§
- How to paint a circle.
- A
MeshorPaintCallbackwithin a clip rectangle. - A
Shapewithin a clip rectangle. - This format is used for space-efficient color representation (32 bits).
- A cubic Bézier Curve.
- How to paint an ellipse.
- Hue, saturation, value, alpha. All in the range [0, 1]. No premultiplied alpha.
- Like Hsva but with the
vvalue (brightness) being gamma corrected so that it is somewhat perceptually even. - A value for all four sides of a rectangle, often used to express padding or spacing.
- Textured triangles in two dimensions.
- A version of
Meshthat uses 16-bit indices. - If you want to paint some 3D shapes inside an egui region, you can use this.
- Information passed along with
PaintCallback(Shape::Callback). - A path which can be stroked and/or filled (if closed).
- Describes the width and color of paths. The color can either be solid or provided by a callback. For more information, see
ColorMode - A position on screen.
- A quadratic Bézier Curve.
- A rectangular region of space.
- How to paint a rectangle.
- 0-1 linear space
RGBAcolor with premultiplied alpha. - How rounded the corners of things should be
- The color and fuzziness of a fuzzy shape.
- Describes the width and color of a line.
- How to paint some text on screen.
- Contains font data in an atlas, where each character occupied a small rectangle.
- Used to paint images.
- A vector has a direction and length. A
Vec2is often used to represent a size. - The 2D vertex type.
Enums§
- A rendering primitive - either a
Meshor aPaintCallback. - A paint primitive such as a circle or a piece of text. Coordinates are all screen space points (not physical pixels).
- What texture to use in a
Meshmesh.
Constants§
- Was epaint compiled with the
rayonfeature? - The UV coordinate of a white region of the texture mesh. The default egui texture has the top-left corner pixel fully white. You need need use a clamping texture sampler for this to work (so it doesn’t do bilinear blending with bottom right corner).
Functions§
pos2(x, y) == Pos2::new(x, y)vec2(x, y) == Vec2::new(x, y)