pub struct RectShape {
pub rect: Rect,
pub rounding: Rounding,
pub fill: Color32,
pub stroke: Stroke,
pub blur_width: f32,
pub fill_texture_id: TextureId,
pub uv: Rect,
}Expand description
How to paint a rectangle.
Fields§
§rect: Rect§rounding: RoundingHow rounded the corners are. Use Rounding::ZERO for no rounding.
fill: Color32How to fill the rectangle.
stroke: StrokeThe thickness and color of the outline.
blur_width: f32If larger than zero, the edges of the rectangle (for both fill and stroke) will be blurred.
This can be used to produce shadows and glow effects.
The blur is currently implemented using a simple linear blur in sRGBA gamma space.
fill_texture_id: TextureIdIf the rect should be filled with a texture, which one?
The texture is multiplied with Self::fill.
uv: RectWhat UV coordinates to use for the texture?
To display a texture, set Self::fill_texture_id,
and set this to Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0)).
Use Rect::ZERO to turn off texturing.
Implementations§
source§impl RectShape
impl RectShape
pub fn new( rect: Rect, rounding: impl Into<Rounding>, fill_color: impl Into<Color32>, stroke: impl Into<Stroke> ) -> Self
pub fn filled( rect: Rect, rounding: impl Into<Rounding>, fill_color: impl Into<Color32> ) -> Self
pub fn stroke( rect: Rect, rounding: impl Into<Rounding>, stroke: impl Into<Stroke> ) -> Self
sourcepub fn with_blur_width(self, blur_width: f32) -> Self
pub fn with_blur_width(self, blur_width: f32) -> Self
If larger than zero, the edges of the rectangle (for both fill and stroke) will be blurred.
This can be used to produce shadows and glow effects.
The blur is currently implemented using a simple linear blur in sRGBA gamma space.
sourcepub fn visual_bounding_rect(&self) -> Rect
pub fn visual_bounding_rect(&self) -> Rect
The visual bounding rectangle (includes stroke width)