Enum libre_pvz::scene::loading::AssetState

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pub enum AssetState {
    AssetLoading,
    AssetReady,
    LoadFailure,
}
Expand description

Default asset loading states.

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AssetLoading

State where at least one asset in one asset collection is loading.

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AssetReady

All assets in all asset collections have finished loading successfully.

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LoadFailure

At least one asset in one asset collection failed loading.

Trait Implementations§

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impl Clone for AssetState

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fn clone(&self) -> AssetState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AssetState

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fn default() -> AssetState

Returns the “default value” for a type. Read more
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impl FreelyMutableState for AssetState

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fn register_state(schedule: &mut Schedule)

This function registers all the necessary systems to apply state changes and run transition schedules
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impl Hash for AssetState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AssetState

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fn eq(&self, other: &AssetState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl States for AssetState

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const DEPENDENCY_DEPTH: usize = 1usize

How many other states this state depends on. Used to help order transitions and de-duplicate ComputedStates, as well as prevent cyclical ComputedState dependencies.
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impl Copy for AssetState

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impl Eq for AssetState

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impl StructuralPartialEq for AssetState

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const SET_DEPENDENCY_DEPTH: usize = S::DEPENDENCY_DEPTH

The total DEPENDENCY_DEPTH of all the states that are part of this StateSet, added together. Read more
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